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People drew fan art, and not just of her characters — but of her, based on her own sketched avatar.She engaged regularly with fans at first through journal updates on her Deviant Art and then through Tumblr posts.Her Deviant Art profile’s comments are full of people asking for another game or wishing her well, whatever she may be up to.Even on other social media, former fans reflect on their many late nights playing her games and the fun little interconnected world that they all existed in. Others talk about how Pacthesis introduced them to the dating sim genre — and to fandom in general.They are always so sweet and fluffy and some scenes were so funny, that [I] was laughing so hard that my tears would come out.(*ﾉ∀｀)ﾟo｡ｱﾋｬｬ I think it’s just the perfect combination between romance and comedy,” wrote a reviewer on Word Press in 2012 about .It made sense that she found fans among teenage girls. Her age was something she was open about, as it was listed in her profile from the beginning.
The first-ever Pacthesis game was shedding the male lead for a female character.But Pacthesis’ games catered to a specific audience of tween and teen girls.Dubbed the Days Sim Date series, the Pacthesis dating sims always had playable girl main characters trying to romance three or more love interests.“I’m currently a web developer at a [loyalty] marketing firm,” Pacthesis — Amy — told Polygon in an email.The story of Pacthesis starts more than 10 years ago, in 2008. “I liked the Harvest Moon games because I was interested in the dating mechanics,” Amy said.
She still has around 37,000 Deviant Art watchers (or followers).